﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : BaseManager<GameManager> {

    #region 数据区域
    
    public float GetRandomValue(float min,float max)
    {
        return Random.Range(min, max);
    }

    protected override void OnMyEvent(EVENT_TYPE Event_Type, Component Sender, object Param = null)
    {

    }

    public void Test()
    {
        print("Yes!");
    }

    #endregion

}
